Daemon Hunters is an online play by post roleplaying game. Above Art By Michael T. Sandborn R.I.P. 2009

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    Join date: 2009-07-02

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    Post  Admin on Thu Jul 16, 2009 3:07 pm

    Animal Handling
    The PC may train animals in various types of tasks, commands, and attacks. An initial encounter roll is necessary to determine if the targeted animal may be handled. Difficulty is based on the intellect and wildness of the animal, which the GM may feel free to vary by animal type and stature, as well as the difficulty of the task, command, or attack.
    The training time required to learn these tricks varies upon the complexity of the trick.

    Anthropology (Field of Expertise)
    The study of humankind through four main viewpoints biological, cultural,physical, and linguistics. The PC may contain knowledge of one or more of these viewpoints, giving advanced insight to aspects of the specified field of study. The difficulty should be based upon the in-game conditions and situation.

    Archaeology (Field of Expertise)
    The science that studies human cultures through the recovery, documentation, analysis, and interpretation of material remains and environmental data, including architecture, artifacts, and landscapes.The PC can use this skill to excavate and evaluate artifacts and archaic sites, and date these finds within logical reason. Difficulty is based on conditions, previous relationships or knowledge of similar known races and cultures, and available excavation and evaluation gear.

    Arson
    A PC's understanding of how to set a fire and attempt to burn a target, and knowledge of different combustible and accelerant types, electrical wiring, and unsound structure weak points.
    Not every building can be burned by a fire, so it is up to the GM to determine the difficulty (Firewall,Fireproof,etc.), and assumed time required, and the outcome within logical reason.

    Biology (Field of Expertise)
    Biology the science of life examines the structure, function, growth, origin, evolution, distribution and classification of all living things. Traditionally, the specialized disciplines of biology are grouped by the type of organism being studied: botany, the study of plants; zoology, the study of animals; and microbiology, the study of microorganisms. The PC may use this knowledge to make assumptions regarding the anatomy and physiology of newly discovered life forms. Difficulty is based on the resemblance of a creature to a common existing one and set by the GM.

    Business (Field of Expertise)
    The PC has extensive knowledge of business practices and regulations. Including knowledge of costs, corporate
    contacts, and finding hard to get information on a specific company. Difficulty is based on the type of business information desired, or the type of company being investigated as set by the GM.

    Bureaucracy (Field of Expertise)
    Bureacracy is the collective organizational structure, procedures, protocols and set of regulations in place to manage activity, usually in large organizations and government.
    This knowledge of various bureaucracies as well as their processes and procedures can help the PC to expedite common practices, like applying for a passport, or to find information on reputable Municipal/Government contacts available in a specific location. Difficulty is set by the GM and based upon the type of request specified.

    Chemistry (Field of Expertise)
    This skill involves the nature, composition, and properties of material substances, and their transformations and
    interconversions. The character has basic knowledge of elements, atoms, molecules, and the reactions between them. The
    character can use this skill to manufacture common elements and compounds, identify substances, and analyze the
    properties of newly discovered substances. Difficulty is based on how common the substance is. Unique substances should
    require a Very Difficult or Heroic roll and several hours to analyze.

    Criminal Investigation (Field of Expertise)
    Use of this skill includes basic investigation techniques such as trace evidence, and physical analysis of a crime scene. The character may be able to determine what happened based on the crime scene,determine what type of weapon was used based on bloodspatter, and how long ago everything occurred. Difficulty and
    time taken should depend on the individual crime, how well preserved the scene is, and what clues the character has found
    or been given

    Cryptography
    The character has the skill to write and decipher secret codes. Difficulty to successfully encode a document can either be a set value for a pre-determined code, or the character can create their own code in which case their skill roll becomes the difficulty for another character to decipher it. Difficulty to decipher can either be a base value for a specific code, or an opposed roll against the skill of the character who created the code.

    First Aid
    The skill covers the use of first aid kits, and basic life-saving techniques. For difficulties and uses consult the Damage
    section under Combat.

    Law (Field of Expertise)
    Use of this skill includes knowledge of laws, legal procedures, penalties, legal tactics and negotiations. The character can
    use this skill to do things like read and write contracts, prosecute and defend, and file motions. Difficulty of this skill is
    based on the complexity of the laws involved or the seriousness of the crimes.

    Law Enforcement (Field of Expertise)
    Use of this skill includes knowledge of law enforcement techniques, policies, and procedures. The character may be able
    to use this skill to deal with police and law enforcement agencies, knowing what can be excused with a warning, whether
    bribery may be appropriate, or whether it is best to simply cooperate with officials. Difficulty is based on how common
    contact with the official is and what type of information is desired. Most police departments would fall into the Very Easy
    to Moderate range, while government agencies like the FBI or ATF would fall into the Moderate to Heroic range.

    Locale
    This skill denotes knowledge of a particular area. It can be used to find tourist attractions, major highways and landmarks,
    and good restaurants. Difficulty is based on how specific the knowledge desired is. Finding Major highways should be
    Easy to Moderate, the location of a specific bar could be Easy to Heroic.

    Magic/Arcane Lore
    Use of this skill includes knowledge of the basic tenets and principles behind a system of mystic or arcane knowledge,
    common spells, and protections. This does not give a character the ability to cast spells, nor can it be used to help a
    character learn new spells. Difficulty is based on the public knowledge of the system, and how specific or detailed the
    knowledge is the character wants. Most Voodoo and European Witchcraft spells would be Easy to Difficult, while Jewish
    Cabala would be Difficult to Heroic.


    Navigation
    The ability to plot a course between locations. The difficulty of this skill depends on available information, detail of the
    course, and tools available. To head North using a compass is a Very Easy roll, to navigate across Chicago using a map is
    Moderate, to plot a course across the Atlantic with a sextant and a chronometer is Difficult, and to navigate around an
    Alien city is Very Difficult or Heroic.

    Religious/Spiritual Lore
    This skill represents a character’s general knowledge of a collection of related occult/religious stories, myths, and folklore. This could include knowledge of a commonly known set of myths like the Greek or Norse mythologies, or a less well known set of stories like the Chthonic Mythos. Difficulty is based on how
    common the knowledge is, and how specific or detailed the information. The term ‘Chthonic’ refers to underworld or
    infernal deities, so the knowledge spans different mythological groupings. The Chthonic Mythos includes such figures as
    Hades, Set, Satan, Dagon, Hel, and various other occult and mythological creatures with underworld associations.

    Paleontology
    This skill includes the study of fossils or evidences of ancient life. It includes knowledge of ancient plant and animal life,
    the time periods in which they lived, evolutionary theory, and continental drift. By examining modern plants and animals
    they may be able to determine how they evolved from known fossil species, or they may be able to classify new fossils
    using existing data. The difficulty is based on the age and condition of the fossil, and/or the unusual nature of the life form.

    Parapsychology
    This skill involves the study of psychic phenomenon, specifically those related to ESP and life after death - reincarnation,
    and communing with spirits. This skill does not allow the character to harness psychic abilities, or to learn new abilities if
    they already have the potential. The character has general knowledge of the various psionic disciplines and their respective
    abilities and capabilities. Difficulty is based on how specific the knowledge is the character needs.

    Photography
    Use of this skill includes taking pictures with a variety of photographic equipment and films, and knowing what settings
    and equipment to use when photographing under various conditions for best results. Difficulty is based on the subject and
    conditions. Taking a picture of a house in daylight is Easy, taking a picture of a flying saucer at night is Difficult to
    Heroic.

    Psychology (Field of Expertise)
    The study of human and animal behavior, and the human thought process. The character can use this skill to attempt to
    understand or predict individual or group behavior. The character may also try to evaluate a subject with questioning to
    determine their psychological makeup. The difficulty is based how abnormal the group or individual is, and how far ahead
    the character is attempting to predict.

    Religious Doctrine
    Use of this skill includes knowledge of religious history, scripture, ceremonies, and important personages. The difficulty is
    based on public knowledge of the religion, and the detail of information the character requires. This skill does not allow a
    character to perform religious rites and ceremonies to any effect, see the Priest section for more information.

    Supernatural
    This skill involves knowledge of various supernatural creatures and entities, including normal whereabouts, capabilities,
    and weaknesses. Difficulty depends on how common the creature is, and how detailed the information is that the character
    needs.

    Sailing
    The PC can adequately operate an array of sail powered and engineer powered water crafts, including boats and ships. The difficulty depends on the type of water or sea and any special maneuvers attempted by the PC or vessel.

      Current date/time is Sun Mar 21, 2010 10:04 pm